Monster Classes

Deva
Hit Points
Hit Dice: 1d8 per Deva level; except 5th-level, 10th-level, 15th-level, 20th-level.

Hit Points at 1st Level: 8 + your Constitution modifier

Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Deva level after 1st; except 5th-level, 10th-level, 15th-level, 20th-level.

Proficiencies
Armor: None

Weapons: Mace

Tools: None

Saving Throws: Wisdom, Charisma.

Skills: Insight, Perception.

Equipment
You start with the following equipment, in addition to the equipment granted by your background:

  • a mace
Level Proficiency Bonus Features
1st +2 Ability Scores (Str 12, Dex 12, Con 12, Int 11, Wis 14, Cha 14), Darkvision 120 ft., Deva (Medium celestial, lawful good), Innate Spellcasting (detect evil and good; At will), Natural Armor (13 + your Dexterity modifier)
2nd +2 Angelic Weapons (1d8), Damage Resistances (radiant)
3rd +2 Change Shape (2/day)
4th +2 Ability Scores (Str 14, Dex 14, Con 12, Int 11, Wis 14, Cha 14)
5th +3 Angelic Weapons (2d8), Multiattack
6th +3 Ability Scores (Str 14, Dex 14, Con 14, Int 13, Wis 14, Cha 14)
7th +3 Condition Immunities (charmed, frightened)
8th +3 Ability Scores (Str 14, Dex 14, Con 14, Int 13, Wis 16, Cha 16), Change Shape (3/day)
9th +4 Healing Touch (1/day)
10th +4 Condition Immunities (exhaustion), Innate Spellcasting (commune, raise dead; 1/day)
11th +4 Angelic Weapons (3d8)
12th +4 Ability Scores (Str 16, Dex 16, Con 14, Int 13, Wis 16, Cha 16), Change Shape (4/day)
13th +4 Languages (all), Telepathy 120 ft.
14th +4 Ability Scores (Str 16, Dex 16, Con 16, Int 15, Wis 16, Cha 16), Fly 90 ft., Magic Resistance
15th +4 Healing Touch (2/day)
16th +4 Ability Scores (Str 16, Dex 16, Con 16, Int 15, Wis 18, Cha 18), Change Shape (6/day)
17th +4 Angelic Weapons (4d8)
18th +4 Healing Touch (3/day)
19th +4 Ability Scores (Str 18, Dex 18, Con 18, Int 17, Wis 20, Cha 20)
20th +4 Change Shape (Unlimited), Damage Resistances (bludgeoning, piercing, and slashing from nonmagical attacks)

Guardian Naga
Hit Points
Hit Dice: 1d10 per Guardian Naga level; except 4th-level, 8th-level, 12th-level, 16th-level, 20th-level.

Hit Points at 1st Level: 10 + your Constitution modifier

Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Guardian Naga level after 1st; except 4th-level, 8th-level, 12th-level, 16th-level, 20th-level.

Proficiencies
Armor: None

Weapons: None

Tools: None

Saving Throws: Dexterity, Constitution, Intelligence, Wisdom, Charisma.

Skills: None

Equipment
You start with the following equipment, in addition to the equipment granted by your background:

  • None
Level Proficiency Bonus Features Cantrips Known 1st 2nd 3rd 4th 5th 6th
1st +2 Ability Scores (Str 13, Dex 12, Con 10, Int 10, Wis 13, Cha 12), Bite, Darkvision 60 ft., Guardian Naga (Large monstrosity, lawful good), Languages (Celestial, Common), Natural Armor (14 + your Dexterity modifier), Poison (1d8) - - - - - - -
2nd +2 Damage Immunities (poisoned), Spellcasting, Spit Poison 3 2 - - - - -
3rd +2 Poison (2d8), Speed 40 ft. 3 3 - - - - -
4th +2 Ability Scores (Str 15, Dex 14, Con 10, Int 10, Wis 13, Cha 12) 3 4 2 - - - -
5th +3 Poison (3d8) 3 4 3 - - - -
6th +3 Ability Scores (Str 15, Dex 14, Con 12, Int 12, Wis 13, Cha 12) 3 4 3 2
7th +3 Condition Immunities (charmed, poisoned), Poison (4d8) 3 4 3 3
8th +3 Ability Scores (Str 15, Dex 14, Con 12, Int 12, Wis 15, Cha 14) 3 4 3
9th +4 Poison (5d8) 3 4 3
10th +4 3 4 3
11th +4 Poison (6d8) 3 4 3
12th +4 Ability Scores (Str 17, Dex 16, Con 12, Int 12, Wis 15, Cha 14) 3 4 3
13th +4 Poison (7d8) 3 4 3
14th +4 Ability Scores (Str 17, Dex 16, Con 14, Int 14, Wis 15, Cha 14) 3 4 3
15th +4 Poison (8d8) 3 4 3
16th +4 Ability Scores (Str 17, Dex 16, Con 14, Int 14, Wis 17, Cha 16) 3 4 3
17th +4 Poison (9d8) 3 4 3
18th +4 3 4 3
19th +4 Ability Scores (Str 19, Dex 18, Con 16, Int 16, Wis 19, Cha 18), Poison (10d8) 3 4 3
20th +4 Rejuvenation 3 4 3

Monster Classes

D&D 5E S6nculve